aa aa aa aa aa aa aa aa ab ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ad aa ae aa ae aa aa aa aa af ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ag ad aa aa aa ae aa aa ab ac ah ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ac ac ag ad ad aa aa ae ab ai aj ak ac ac ac ac ac ac ac ac al am an ac ac ac ac ac ac
ac ac ac ac ac ac ag ae ad ao ap aj aj aq ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ac ah ar ac ac ac as at au av aw ax aj ak ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ac ay ac ac ac ac ac ac az at aA ac aB aC ac ac ac ac ac aD aE ak ac ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac az ac aD ak ac ac ac ac aD ak ac aF aG aH ak ac ac ac ac ac ac
ac ac ac ac ac ac aD ak aD aI aE aJ aK ac ac ac ac at aA ac at aL aM aA ac ac ac ah ac ac
ac ac ac ac ac aD aJ aN aO aj aj aj aP ac ac ac ac ac ac ac ac ac az ac ac ac ac ay ac ac
ac ac ac aD ak ac aB aQ at aL aM aL aA ac ac ah ac ac ac ac ac ac az ac ac ac ac ac ac ac
ac ac ac aF aN aR aO aH ak ac az ac aD aE aS aT ak ac ac ac ac aD aI ak ac ac ac ac ac ac
ac ac ac at aA ac at aM aA ac az ac aF aj aU aw aA ac ac ac ac at aM aA ac ac ac ac ac ac
ac ac ac ac ac ac ac az ac ac az ac at aM aL aA ac ac ac ac aD ak az ac ac ac ac ac ac ac
ac ac ac ac ac ac aD aI ak ac az ac ac az ac ac ac aD aE aE aJ aH aI ak ac ac ac ac ac ac
ac ac ac ac ac ac aF aj aN aR aV aR aR aV aR aR aR aO aj aj aj aj aW aQ ac ac ac ac ac ac
ac ac ac ac ac ac at ax aQ ac az ac ac az ac ac ac at aL aL ax aj aX aK ac ac ac ac ac ac
ac ac ac aD aE aE ak at aA ac az ac aD aI ak ac ac ac ac ac ac aB aj aP ac ac ah ac ac ac
ac ac ac aF aY aj aN aR aR aR aV aR aO aj aQ ac ac ac ac ac ac aZ aj aQ ac aD aK ac ac ac
ac ac aD aJ aj aj aQ ac ac ac az ac at aM aA ac ac ac ac ac ac ai aj aN aR aO aP ac ac ac
ac ac ac a0 aj aj aK ac ac ac az ac ac az ac ac ac ar ac ac ai aj aw aA ac at aA ac ac ac
ac ac a1 a2 a3 aC ac ac ac ac az ac aD aI ak ac ac ac ac at a4 a5 aQ ac ac ac ac ac ac ac
ac ac ag a6 a7 a8 ac ac ac ac az aD aJ a9 aQ ac ac ac ac ba ae bb aA ac ac ac ac ac ac ac
ac ac ac ac ay ac ac ac ac ac az at aL ax aH ak ac ac al ae ad ae bc ac ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac ac az ac ac at aL aA ac ac ac as ac as ac a1 ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac ac az ac ac ac ac ac ac ac ac ac ac ac ba ae bd bd af ac ac ac
ac ac ac ac ac ac ac ac ac a2 aI aE ak ac ac ac ac aD aS aq ac al ae be aj bf bg af ac ac
ac ac ac ac ac ac ac ac aZ aj aj aj aN aR aR aR aR aO aj aj aq ai bh aj bi bf ae ad an ac
ac ac ac ac ac ac ac ac ac aB aj ax aA ac ac ac ac ai aj aj aj bf bj a7 bk a6 bl ac ac ac
ac ac ac ac ac ac ac ac ac ac ay ac ac ac ac ac aZ aj aj aj aj aj bm aj bn a8 ac ac ac ac
ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac a0 aj aj aw av aj aC ay ac ac ac ac ac
ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac at aL aL aA ac ay ac ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac
ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac

:def
monster=Crab
monster=Jelly
:a
pix pix hills/hills_n4.png
walk 0
:aa
pix hills/hills_n4.png
walk 0
:ab
pix water_hills/hills_n3_w_water.png
walk 0
:ac
pix water/water.png
walk 0
:ad
pix water_hills/hills_s2_water.png
walk 0
:ae
pix hills/hills_center.png
walk 0
:af
pix water_hills/hills_n2_w_water.png
walk 0
:ag
pix water_hills/hills_w2_water.png
walk 0
:ah
pix water/land_s.png
walk 1
:ai
pix water/diag_2.png
walk 1
:aj
pix water/grass.png
walk 1
:ak
pix water/land_sw.png
walk 0
:al
pix water_hills/hills_w_water.png
walk 0
:am
pix water_hills/hills_e_w_water.png
walk 0
:an
pix water_hills/hills_e_double_water.png
walk 0
:ao
pix hills/mine_n.png
walk 1
Action
move level3.txt 10 8
hero hero_s
:ap
pix hills/hills_e.png
walk 0
:aq
pix water/diag_4.png
walk 1
:ar
pix water/island.png
walk 0
:as
pix water_hills/hills_s_water.png
walk 0
:at
pix water/land_ne.png
walk 0
:au
pix water_hills/mine_bridge_water.png
walk 1
:av
pix water/water_ne.png
walk 0
:aw
pix water/water_nw.png
walk 1
:ax
pix water/water_n2.png
walk 0
:ay
pix water/land_n.png
walk 0
:az
pix water/bridge_ns.png
walk 1
:aA
pix water/land_nw.png
walk 0
:aB
pix water/diag_3.png
walk 0
:aC
pix water/diag_1.png
walk 0
:aD
pix water/land_se.png
walk 0
:aE
pix water/water_s.png
walk 1
:aF
pix water/water_e.png
walk 0
:aG
pix town.png
walk 1
Action
move island_town.txt 18 12
hero hero_w
:aH
pix water/water_sw.png
walk 1
:aI
pix water/bridge_s.png
walk 1
:aJ
pix water/water_se.png
walk 1
:aK
pix water/water_wu.png
walk 0
:aL
pix water/water_n.png
walk 0
:aM
pix water/bridge_n.png
walk 1
:aN
pix water/bridge_w.png
walk 1
:aO
pix water/bridge_e.png
walk 1
:aP
pix water/water_wl.png
walk 1
:aQ
pix water/water_w.png
walk 1
:aR
pix water/bridge.png
walk 1
:aS
pix water/water_s2.png
walk 1
:aT
pix small_flowers.png
walk 1
:aU
pix grass.png
walk 1
if var light_healing_potion_found1 | end | addpix items/light_healing_potion.png
Action
if var light_healing_potion_found1| end | pass
if find "light healing potion" a | set light_healing_potion_found1 = 1 | end
delpix items/light_healing_potion.png
:aV
pix water/bridge_cross.png
walk 1
:aW
pix small_shrub.png
walk 0
:aX
pix grass.png
walk 1
if var healing_potion_found0 | end | addpix items/healing_potion.png
Action
if var healing_potion_found0| end | pass
if find "healing potion" a | set healing_potion_found0 = 1 | end
delpix items/healing_potion.png
:aY
pix stones.png
walk 1
:aZ
pix water/land_e.png
walk 0
:a0
pix water/water_e2.png
walk 0
:a1
pix water_hills/hills_n_double_water.png
walk 0
:a2
pix water/water_se2.png
walk 1
:a3
pix grass.png
walk 1
if var gold_found0 | end | addpix items/gold.png
Action
if var gold_found0| end | pass
if find "gold" 10 | set gold_found0 = 1 | end
delpix items/gold.png
:a4
pix hills/hills_n_double.png
walk 0
:a5
pix grass.png
walk 1
if var gold_found1 | end | addpix items/gold.png
Action
if var gold_found1| end | pass
if find "gold" 10 | set gold_found1 = 1 | end
delpix items/gold.png
:a6
pix water_hills/hills_e_w_lower_water.png
walk 0
:a7
pix hills/hills_e_double.png
walk 0
:a8
pix water/land_w.png
walk 0
:a9
pix grass.png
walk 1
if var light_healing_potion_found0 | end | addpix items/light_healing_potion.png
Action
if var light_healing_potion_found0| end | pass
if find "light healing potion" a | set light_healing_potion_found0 = 1 | end
delpix items/light_healing_potion.png
:ba
pix water_hills/hills_n2_e_double_water.png
walk 0
:bb
pix hills/hills_n2_w.png
walk 0
:bc
pix water_hills/hills_e_water.png
walk 0
:bd
pix water_hills/hills_e_w_upper_water.png
walk 0
:be
pix hills/hills_e2.png
walk 0
:bf
pix hills/hills_w.png
walk 0
:bg
pix hills/hills_n_center.png
walk 0
:bh
pix hills/hills_n_s.png
walk 0
:bi
pix grass.png
walk 1
:bj
pix hills/mine_n.png
walk 1
Action
if var been_to_fourth_level=1 | pass | info A series of caverns lies before you. Echos surround you, and shadows lurk everywhere.
if var been_to_fourth_level=1 | pass | info You light your torch, and step inside. The cause of the monsters must lie inside.
move level4.txt 3 19
hero hero_s
set been_to_fourth_level 1
:bk
pix hills/hills_n2_e_double.png
walk 0
:bl
pix water_hills/hills_e2_water.png
walk 0
:bm
pix hills/mine_s.png
walk 1
:bn
pix hills/hills_s.png
walk 1
